Designed a hyperrealistic, anatomically accurate tactile mouth model for an independent client, built from CT/DICOM segmentation data to support tactile anatomy education.
About
I am a biomedical engineer with dedicated specialization in 3D design and visualization, working across the full path from CT scan interpretation to anatomical geometry design and build.
My background combines a diploma in Materials Science and Metallurgical Engineering with a degree in Biomedical Engineering, providing an early, practical understanding of how physical materials behave under real clinical and mechanical conditions. Following my degree, I pursued focused, in-depth training in 3D design and visualization, including OpenGL, HLSL, Blender, sculpting, modelling, and animation, in addition to the clinical segmentation and CAD pipeline (Materialise Mimics, 3‑matic) I had already been trained in.
I now work at the intersection of these two disciplines: the anatomical knowledge to understand what a structure is meant to look like and function as, and the technical 3D skill required to design and build it accurately. This applies equally to a titanium implant engineered to fit one patient's skull precisely, and to a hyperrealistic anatomical model built for tactile learning.
I am currently open to both freelance case work and full-time roles in biomedical implant design and 3D medical visualization.
Background
Designed a hyperrealistic, anatomically accurate tactile mouth model for an independent client, built from CT/DICOM segmentation data to support tactile anatomy education.
Produced high-fidelity anatomical renders and real-time surgical simulations for cranial and maxillofacial applications using Blender and OpenGL.
Delivered patient-specific implants across 90+ clinical cases, managing the complete pipeline from CT/MRI segmentation to manufacturing-ready output.
Assisted in orthopaedic surgeries and clinical procedures across 50+ medical device types.
Skill set
Materialise Mimics, 3‑matic, 3D Slicer - DICOM segmentation, 3D reconstruction, implant CAD design, STL output.
Blender, 3D sculpting, modelling, and animation - built through dedicated post-graduate coursework, not as a side skill.
OpenGL and HLSL - shader and rendering fundamentals underneath the high-fidelity visual work.
A metallurgical engineering foundation that carries directly into implant material selection - titanium, PEEK, and manufacturing behaviour.
Resume
For the complete work history, download the CV below.
Whether you have a case to discuss or a role you think I'd be a good fit for, send a message below and I'll get back to you within a few hours.